FARAMOVE 03

We crafted an activation campaign that visualized Faramove’s growing reach - highlighting the cities and the fleet of vehicles driving its delivery network.

UNMUTE

you can’t flip a mockup

I don’t rely heavily on dedicated 3D software at the start of a project. This project, however, made something clear: mockups have real limitations. Working through those constraints brought this project to life, and I break down those lessons in the next section.

Faramove 1
Faramove 1
Faramove 1

Mockups come with limitations when you want to animate them; you can’t rotate them freely, and a flipped vehicle means a flipped logo, which kills the illusion instantly. This is why we needed to re-build the models from scratch.

Using the mockups as a reference, we switched gears and returned to the 3D models we had built earlier for a pervious video, this time knowing we will be able to rig them properly.

challenge

ONE

re-building models

Faramove pointer select animationFaramove Truck UI Style FrameFaramove APMF Style Frame B&W

Where the Angles Came Together

Focusing on the design phase, the first priority was getting the right angles for each vehicle. We moved back and forth between Figma and test renders from Blender to make sure everything fit properly, adjusting whenever something felt off. This part of the process was a bit challenging - I was constantly on calls with the 3D model designer, waiting minutes at a time for each still render, reviewing it, giving feedback, and jumping in hands-on whenever needed.

Faramove logo
Aerial road view
Faramove unused style frame 1
Faramove unused style frame 2

Just like in the design phase, this stage involved another round of multiple renders, light compositing tests, and constant checks to see what worked in motion and what needed adjustment. In most cases, shadows will be cut out by frame eges

In the end, everything came together. We finalized the motion as a 3D PNG sequence render, separating the vehicle shadows to give us the flexibility we needed to fine-tune and make the final adjustments.

challenge

TWO

Post Rigging

SOUND DESIGN
Audio Channel

SOUND DESIGN

For the sound design, we started by selecting a base track that would work across the entire campaign series. From there, the focus shifted to finding the right SFX for each vehicle. For example, a {sound name} was used when the bike decelerated, while a different {sound name} matched the braking of a truck. Each sound was chosen to feel specific, intentional and true to the motion on screen.

Client

Faramove

3D Models

Olawole Adaja

3D Animation

Olawole Adaja

Creative Direction

Daniel Tolani

Motion Design

Daniel Tolani

Sound Design

Daniel Tolani

credits

priviledged to work with some of the most talented people existing.

Music and SFX Artlist.io
REF IMAGES are.na, pinterest